Clean all the leaves! Classes: All 7 Odds & Roll Cost
Odds read:
| Class | Rarity | Drop chance | Bonus (menu text) | Avg rolls | Avg gems | 90% by | Tier |
|---|---|---|---|---|---|---|---|
| Starter Class | Common | 40% | None. Where everyone begins; auto-equipped on your first visit. | 3 | 120 | 5 rolls / 200 gems | D |
| Bag Specialist | Uncommon | 22% | Bigger leaf bag capacity, so fewer trips to the trash can. | 5 | 200 | 10 rolls / 400 gems | B |
| Cash Treasurer | Rare | 15% | Earn more cash from every leaf you sell or vent. | 7 | 280 | 15 rolls / 600 gems | A |
| Diamond Treasurer | Epic | 11% | Earn more gems (diamonds) while you play. | 9 | 360 | 20 rolls / 800 gems | B |
| Rake Specialist | Divine | 6% | Rake upgrades cost less. | 17 | 680 | 38 rolls / 1,520 gems | C |
| Blower Specialist | Mythic | 4% | Leaf blower upgrades (width, power, spread) cost less. | 25 | 1,000 | 57 rolls / 2,280 gems | A |
| Handy Man | Legendary | 2% | Every bonus above, all at once. | 50 | 2,000 | 114 rolls / 4,560 gems | S |
Source: Odds and bonus text: in-game Classes menu as transcribed on the Clean All The Leaves! Fandom wiki (Classes page, rev 176, 2026-08-24) and Sportskeeda's All Classes article (2026-08-25). Expected-roll math is ours (1 / drop chance). Average rolls is 1 ÷ chance; "90% by" is the number of rolls after which the chance of still not having that class drops under 10%.
How the roll works
- Gems are the only currency that carries between rounds. You earn them from zone completions, the daily reward, the shop's 10 free gems, joining the group (15 gems) and gem leaves; see the gem guide.
- Rolling can hand you the Starter Class again (40%), and duplicates of a class you already own. There is no pity system mentioned anywhere on the menu.
- Handy Man does not add a new bonus of its own; it stacks the five specialist bonuses.
- Classes change your economy, not the map: every zone, wave and vent is identical whichever class you run.
Notes per class: Starter Class — You can roll it again even though you already own it. Bag Specialist — Best early pick; matters less once you buy bag upgrades in a round. Cash Treasurer — Cash is what buys the leaf blower and upgrades inside a round. Diamond Treasurer — Speeds up the next class roll; gems are the only currency that persists. Rake Specialist — The rake is an early tool only; the leaf blower replaces it. Blower Specialist — The blower is the main tool from the second zone onward. Handy Man — Sportskeeda spells it Handyman; the in-game menu says Handy Man.
Class questions
How do you get a class in Clean all the leaves?
Open the Classes menu in the lobby and roll. Every roll costs 40 gems and gives one of the seven classes at the odds in the table; you keep whichever you equip and can re-roll any time you have 40 gems.
Why can I not buy a class?
Classes cannot be bought directly. The button only works once you hold 40 gems, and the result is random.
Do the odds add up?
Yes: 100% exactly, which is why we treat the menu numbers as the real drop table rather than a rounded summary.
Which class should I aim for?
Handy Man if you have the gems for roughly 50 rolls. Otherwise Cash Treasurer or Blower Specialist; Bag Specialist is the most likely useful roll early. Full reasoning on the tier list.